Games that get out of the way
I’m a one-person indie tabletop RPG publisher focused on rules-lite, fiction-first design. The goal is always the same: get out of the way and let the story happen.
How I Design
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One Core Mechanic - There’s generally one character-centric core mechanic which drives the game.
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Rulings Over Rules - There aren’t rules for every possible scenario. Instead, the GM is encouraged to make rulings and lean on the core mechanic.
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Simple but Flexible Characters - No rigid class structures. Just describe who your character is and let that inform the fiction.
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Fiction First - What happens in the world matters more than what’s on the character sheet.
My Stuff
See the Games page for details about my games.
See the Settings page for settings I’ve written.
The Tools page has some tools I’ve put together.