Rumors
You can create a rumor by rolling on the rumors table to find a template to fill in. Then, roll on the referenced tables to complete the rumor.
| d36 | 1 | 2 | 3 |
|---|---|---|---|
| 1 | A [NPC Type] has been seen near a [Descriptor] place. | Someone offers to pay for a [Theme]. | A [Creature Form] was sighted, [Behavior]. |
| 2 | [NPC Type] warns of [Theme]. | [Theme] has been [Descriptor] in a nearby settlement. | A [NPC Type] has gone missing, last seen carrying a [Possession]. |
| 3 | Two [NPC Types] are feuding over a prized [Possession]. | The [NPC Type] of a neighboring [Descriptor] settlement has been acting [NPC Detail]. | A rare [Possession] turned up in a [Descriptor] place and no one claims it. |
| 4 | Strangers arrived recently. They are [NPC Detail] and carry a [Possession]. | A child speaks in their sleep of a [Descriptor] [Theme]. | A [NPC Type] sits in chains, accused of a [Theme]. |
| 5 | A [Descriptor] place nearby is said to be cursed. | Someone is willing to pay handsomely for a rare [Possession]. | A [NPC Type] searches for a long-lost [NPC Type]. |
| 6 | The road grows unsafe and travelers report a [Trait] [Creature Form]. | A [NPC Type] long thought dead has returned, [NPC Detail]. | A [Theme] was [Descriptor] generations ago, and now something stirs. |
The bracketed placeholders draw from the other tools:
[NPC Type], [NPC Detail], and [Possession] from the NPC Generator
[Creature Form], [Behavior], and [Trait] from the Creature Generator
[Theme] and [Descriptor] from Themes & Descriptors