Themes & Descriptors

Sometimes you need a spark of inspiration for a situation or location. Use the following tables to find a theme or descriptor, or a combination of the two.

Themes

d66 1 2 3 4 5 6
1 Death Ally Passage Pride Burden Bond
2 Vow Weapon Family Law Fear Peace
3 Risk Safety Spirit Rumor Time War
4 Fame Shelter Religion Honor Debt Disease
5 Survival Leader Enemy Blood Strength Greed
6 Hope Creature Betrayal Nature Quest Structure

Descriptors

Roll 1d3 to pick the table, then roll d66 to pick the descriptor.

Table 1

d66 1 2 3 4 5 6
1 Perilous Damaged Depleted Hostile Obscured Pillaged
2 Corrupted Decaying Haunted Inhabited Valuable Colossal
3 Exposed Foreboding Ensnaring Contested Confined Toxic
4 Blocked Budding Solid Stolen Unwavering Fragile
5 Grim Tiny Dry Collapsed Living Barren
6 Advanced Scorched Bright Lost Renewed Civilized

Table 2

d66 1 2 3 4 5 6
1 Raised Empty Abandoned Functional Rich Blocked
2 Drafty Brutal Narrow Secret Remorseful Dense
3 Dripping Defended Forbidden Driven Rekindled Lush
4 Smooth Mysterious Dead Mystical Cowardly Hidden
5 Silent Inaccessible Ruined Fertile Strange High
6 Foggy Protected Desolate Deceitful Settled Savage

Table 3

d66 1 2 3 4 5 6
1 Settled Petrified Abundant Prophetic Distant Conspicuous
2 Low Strange Inspiring Healing Fragile Flickering
3 Shrouded Ghastly Ancient Unified Alien Cold
4 Wild Oozing Immersed Emerging Foul Pure
5 Stolen Moldy Violent Promised Shared Desperate
6 Flooded Shadowy Makeshift Open Broken Whispered